After six months of planning, gray boxing, high and low-poly modeling, creating repeating textures and atlas trim sheets, and bringing it all together in an Unreal Engine 5 environment with Path Tracing lighting, I am proud to present the Shipka Monastery! It is a beautiful church in Bulgaria that stands tall on historical events that immortalize the brave soldiers who died in the Russo-Turkish War. After being there this summer I was captivated by the beautiful architecture and decided to recreate that unique place in Unreal Engine 5 as a game-ready environment!
I hope You like it and let me know your thoughts in the comments!
All aspects except Foliage! (Megascans used)"
Workflow Overview:
References: Google Earth and personal photos
Modeling: Blender (High poly and Low poly)
UV unwrapping: RizomUV and Blender (using the plugins TexTools and UV-Packer)
Texturing: Adobe Substance Painter (Repeating textures and Trim sheets)
World Building: Unreal Engine 5 (Landscape and Foliage tools)
Rendering: Unreal Engine 5 and Marmoset Toolbag (only for showcasing the textures, trims, and assets)
Post-Processing: Adobe After Effects and Adobe Photoshop